Luminary Launches, Unveils Roadmap, and Delivers First Hotfix

Source: Steam Community

Luminary has officially entered Early Access, and the development team has already released a hotfix build to address community feedback and technical issues. The game, a co-op open-world ARPG, has seen a wave of player support since its debut, and the developers are committed to steadily improving the experience.

Early Access has been a necessary step for the team, who have been working on Luminary full-time without external funding. While they acknowledge the game is still in its foundation phase, they have assured players that they are dedicated to seeing the project through, with a clear roadmap and plans to iterate based on player input.

Hotfix 0.11.02.0036

The first hotfix since launch addresses several bugs, quality-of-life requests, and additions:

  • Added stat progression for Sword, Shield, and Bow levels, plus Crit Rate for Swords.
  • NPC cardboard cutouts in town shops as placeholder fun.
  • Map now shows attuned trees and their links to Towers.
  • Increased arrow and health potion drops in co-op; reduced vendor potion cost.
  • Notifications for Fast Travel unlocks, and a new "drop" option for items.
  • Improved rock collisions on cliffs and menu scaling for 16:10 displays.
  • Fixed a memory leak affecting long-session performance.
  • Resolved co-op health potion duplication bugs and visual stat errors.
  • Fixed a crash when loading old demo saves.

Looking ahead, the next update will focus on giving each town vendor a unique quest and a leveling system. Players can donate resources to level vendors, unlocking new items at level 2. This update is expected in a few weeks. For a full version history, see the patch notes.

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